var mynaijiu;
function showimage(imgpath,value)
{
	if(value!= "") {	
	document.form0.useravatars.src="div/"+value;
	} else{
	document.form0.useravatars.src=imgpath+"/face/none.gif";
	}
}
function fun(){
if(document.form1.gongji.value==""){
   alert("Please enter the value of weapon attack!");
   document.form1.gongji.focus();
   return false;
}
if(isNaN(document.form1.gongji.value)){
   alert("Attack value must be a figure");
   document.form1.gongji.focus();
   return false;
}
//////////////////
if(document.form1.sudu.value==""){
   alert("Please enter the value of weapon speed!");
   document.form1.sudu.focus();
   return false;
}
if(isNaN(document.form1.sudu.value)){
   alert("Speed value must be a figure");
   document.form1.sudu.focus();
   return false;
}
//////////////////
if(document.form1.kangxing.value==""){
   alert("Please enter the value of weapon resistance !");
   document.form1.kangxing.focus();
   return false;
}
if(isNaN(document.form1.kangxing.value)){
   alert("Resistance value must be a figure");
   document.form1.kangxing.focus();
   return false;
}
//////////////////
if(document.form1.huifuli.value==""){
   alert("Please enter the value of weapon Resilience  !");
   document.form1.huifuli.focus();
   return false;
}
if(isNaN(document.form1.huifuli.value)){
   alert("Resilience  value must be a figure");
   document.form1.huifuli.focus();
   return false;
}
//////////////////
/*if(document.form1.shuxing.value==""){
   alert("Please enter the value of weapon property!");
   document.form1.shuxing.focus();
   return false;
}*/
/*if(isNaN(document.form1.shuxing.value)){
   alert("Property value must be a figure");
   document.form1.shuxing.focus();
   return false;
}*/

////////////
if(document.form1.stamina.value==""){
   alert("Please enter the value of weapon property!");
   document.form1.stamina.focus();
   return false;
}
if(isNaN(document.form1.stamina.value)){
   alert("Property value must be a figure");
   document.form1.stamina.focus();
   return false;
}

////////////////////////
if(document.form1.intellect.value==""){
   alert("Please enter the value of weapon property!");
   document.form1.intellect.focus();
   return false;
}
if(isNaN(document.form1.intellect.value)){
   alert("Property value must be a figure");
   document.form1.intellect.focus();
   return false;
}

///////////////////////
if(document.form1.agility.value==""){
   alert("Please enter the value of weapon property!");
   document.form1.agility.focus();
   return false;
}
if(isNaN(document.form1.agility.value)){
   alert("Property value must be a figure");
   document.form1.agility.focus();
   return false;
}

/////////////////////
if(document.form1.stength.value==""){
   alert("Please enter the value of weapon property!");
   document.form1.stength.focus();
   return false;
}
if(isNaN(document.form1.stength.value)){
   alert("Property value must be a figure");
   document.form1.stength.focus();
   return false;
}

//////////////////////////
if(document.form1.spirit.value==""){
   alert("Please enter the value of weapon property!");
   document.form1.spirit.focus();
   return false;
}
if(isNaN(document.form1.spirit.value)){
   alert("Property value must be a figure");
   document.form1.spirit.focus();
   return false;
}


//////////////////////////
if(document.form1.spell_power.value==""){
   alert("Please enter the value of spell power!");
   document.form1.spell_power.focus();
   return false;
}
if(isNaN(document.form1.spell_power.value)){
   alert("spell power value must be a figure");
   document.form1.spell_power.focus();
   return false;
}

//////////////////////////
if(document.form1.attack_power.value==""){
   alert("Please enter the value of attack power!");
   document.form1.attack_power.focus();
   return false;
}
if(isNaN(document.form1.attack_power.value)){
   alert("attack power value must be a figure");
   document.form1.attack_power.focus();
   return false;
}


//////////////////
if(document.form1.fangyu.value==""){
   alert("Please enter the value of weapon defense!");
   document.form1.fangyu.focus();
   return false;
}
if(isNaN(document.form1.fangyu.value)){
   alert("Defense value must be a figure");
   document.form1.fangyu.focus();
   return false;
}
//////////////////
if(document.form1.xue.value==""){
   alert("Please enter the value of weapon annex health!");
   document.form1.xue.focus();
   return false;
}
if(isNaN(document.form1.sudu.value)){
   alert("Annex health value must be a figure");
   document.form1.xue.focus();
   return false;
}
//////////////////
if(document.form1.dengji.value==""){
   alert("Please enter the required level!");
   document.form1.dengji.focus();
   return false;
}
if(document.form1.dengji.value>255){
   alert("The level shouldnt be more than 255");
   document.form1.dengji.focus();
   return false;
}
//////////////////////////////
a=0;
if(document.form1.checkbox.checked==true)
  a++;
if(document.form1.checkbox2.checked==true)
  a++;
if(document.form1.checkbox3.checked==true)
  a++;
if(document.form1.checkbox4.checked==true)
  a++;
//jiage=a*parseInt(document.form1.gongji.value)/75+a*parseInt(document.form1.gongji2.value)/75;
jiage=parseInt(document.form1.gongji.value)/30+parseInt(document.form1.gongji2.value)/30;
jiage+=a*parseInt(document.form1.gongji.value)/75+a*parseInt(document.form1.gongji2.value)/75;
////////////////////
if(document.form1.naijiu.value=="0")
   mynaijiu="100";
if(document.form1.naijiu.value=="1")
   mynaijiu="150";
if(document.form1.naijiu.value=="2")
   mynaijiu="200";
if(document.form1.naijiu.value=="3")
   mynaijiu="250";
if(document.form1.naijiu.value=="4")
   mynaijiu="300";
if(document.form1.naijiu.value=="5")
   mynaijiu="null";
//////////////////////////
if(document.form1.haha1.value=="0")
   mlixing="Two-Hand";
if(document.form1.haha1.value=="10")
   mlixing="One-Hand";
   
/////////////////////////
c = 0;
meta ="no";
red = "no";
yellow = "no";
blue = "no";

if(document.form1.checkbox_meta.checked==true) {
  c += 2;
  meta = "yes";
}
if(document.form1.checkbox_red.checked==true) {
  c ++;
  red = "yes";
}
if(document.form1.checkbox_yellow.checked==true) {
  c ++;
  yellow = "yes";
}
if(document.form1.checkbox_blue.checked==true) {
  c ++;
  blue = "yes";
}
chacao = 5 * c;
price=Math.round(jiage+parseInt(document.form1.haha1.value)+parseInt(document.form1.naijiu.value)+parseInt(document.form1.gongji2.value)/200+parseInt(document.form1.gongji.value)/200+parseInt(document.form1.kangxing.value)/50+parseInt(document.form1.huifuli.value)/5+parseInt(document.form1.stamina.value)/150+parseInt(document.form1.intellect.value)/150+parseInt(document.form1.agility.value)/50+parseInt(document.form1.stength.value)/50+parseInt(document.form1.spirit.value)/150+parseInt(document.form1.spell_power.value)/50+parseInt(document.form1.attack_power.value)/100+parseInt(document.form1.fangyu.value)/100+parseInt(document.form1.xue.value)/100+(3-parseFloat(document.form1.sudu.value))*10)+chacao;
content="Weapon Name:"+document.form1.weapon_name.value+"\nWeapon Type:"+document.form1.weapon_type.value+"\nWeapon Display:"+document.form1.yangshi.value+"\nWeapon style:"+mlixing+"\nMelee damage :"+document.form1.gongji.value+"-"+document.form1.gongji2.value+"\nWeapon speed:"+document.form1.sudu.value+"\nDamage per Second:"+document.form1.shanghai.value+"\nArcane damage:"+document.form1.shensheng1.value+"-"+document.form1.shensheng2.value+"\nFire damage:"+document.form1.huoyan1.value+"-"+document.form1.huoyan2.value+"\nNatural damage :"+document.form1.ziran1.value+"-"+document.form1.ziran2.value+"\nFrost damage:"+document.form1.bingshuang1.value+"-"+document.form1.bingshuang2.value+"\nWeapon durability:"+mynaijiu+"\nLevel needed:"+document.form1.dengji.value+"\nAll resistance:"+document.form1.kangxing.value+"\nResilience :"+document.form1.huifuli.value+"\nstamina:"+document.form1.stamina.value+"\nintellect:"+document.form1.intellect.value+"\nagility:"+document.form1.agility.value+"\nstength:"+document.form1.stength.value+"\nspirit:"+document.form1.spirit.value+"\nAnnex defense:"+document.form1.fangyu.value+"\nAnnex health:"+document.form1.xue.value+"\nspell power:"+document.form1.spell_power.value+"\nattack power:"+document.form1.attack_power.value+"\nMeta socket:"+meta+"\nred socket :"+red+"\nyellow socket:"+yellow+"\nblue socket :"+blue+"\nWeapon price:"+price+" USD";
document.form0.price.value=price;
/*document.form1.v_amount.value=price;*/
document.form0.nirong.value=content;
if(Math.round(price)<30){
document.all.biao.style.display="none";
document.all.paypal.style.display="none";
alert("Weapon custom make need at least USD 30; Current price is USD "+Math.round(price)+"\nPlease adjust your attribution.");
return false;
}else{
document.all.biao.style.display="";
document.all.paypal.style.display="";
alert("Current price is: USD "+Math.round(price)+", (Be aware, Custom make weapon will get vip status free)");
}
}
/////////////////////////////////
/*
function fun2(can){
var aa=parseFloat(document.form1.sudu.value);
if(can=="a"&&aa<3){
document.form1.sudu.value=aa+0.01;
}
if(can=="b"&&aa>0.01){
document.form1.sudu.value=aa-0.01;
}
}
*/
/////////////////////////////
function fun3(can){
if(isNaN(document.form1.gongji2.value)){
   alert("Melee damage upper limit must be a number!");
   document.form1.gongji2.select();
   return false;
}
if(document.form1.gongji2.value.indexOf("0")==0){
   alert("Melee damage upper limit must more then 0!");
   document.form1.gongji2.select();
   return false;
}
if(isNaN(document.form1.gongji.value)){
   alert("Melee damage lower limit must be a number");
   document.form1.gongji.select();
   return false;
}
if(document.form1.gongji2.value.indexOf("0")==0){
   alert("Melee damage upper limit must more then 0!");
   document.form1.gongji2.select();
   return false;
}
if(parseInt(document.form1.gongji2.value)<parseInt(document.form1.gongji.value)){
   //alert("Melee damage upper limit must more then lower limit");
   document.form1.gongji2.value = Number(document.form1.gongji.value ) + 1;
   document.form1.gongji.select();
   return false;
}
//////////////////////////////
hasuu=parseFloat(document.form1.yue1.value+document.form1.yue2.value+document.form1.yue3.value);
if(hasuu>3||hasuu<1.00){
  alert("Weapon speed can not larger than 3.00, and can not less then 1.00");
  document.form1.sudu.value="";
  return false;
}else{
  document.form1.sudu.value=hasuu;
}
//var aa=parseFloat(document.form1.sudu.value);
//if(can=="a"&&aa<3){
//document.form1.sudu.value=aa+0.01;
//}
//if(can=="b"&&aa>0.01){
//document.form1.sudu.value=aa-0.01;
//}
////////////////////////////////
var a=1;
if(document.form1.checkbox.checked==true){
  document.form1.shensheng1.value=document.form1.gongji.value;
  document.form1.shensheng2.value=document.form1.gongji2.value;
  a++;
  }else{
  document.form1.shensheng1.value=0;
  document.form1.shensheng2.value=0;
  }
if(document.form1.checkbox2.checked==true){
  document.form1.huoyan1.value=document.form1.gongji.value;
  document.form1.huoyan2.value=document.form1.gongji2.value;
  a++;
  }else{
  document.form1.huoyan1.value=0;
  document.form1.huoyan2.value=0;
  }
if(document.form1.checkbox3.checked==true){
  document.form1.ziran1.value=document.form1.gongji.value;
  document.form1.ziran2.value=document.form1.gongji2.value;
  a++;
  }else{
  document.form1.ziran1.value=0;
  document.form1.ziran2.value=0;
  }
if(document.form1.checkbox4.checked==true){
  document.form1.bingshuang1.value=document.form1.gongji.value;
  document.form1.bingshuang2.value=document.form1.gongji2.value;
  a++;
  }else{
  document.form1.bingshuang1.value=0;
  document.form1.bingshuang2.value=0;
  }
myzhi=((parseInt(document.form1.gongji.value)+parseInt(document.form1.gongji2.value))/2)*a/parseFloat(document.form1.sudu.value)
myzhi=String(myzhi).substr(0,10);
if(myzhi.indexOf(".")==3)
document.form1.shanghai.value=myzhi+0;
else
document.form1.shanghai.value=myzhi;

document.form0.weaponpic.value=document.form1.yangshi.value;
}
///////////////////////////////////////////////////
function fun5(){
location.href="send.asp?member=Weapon Customer make&price="+document.form1.price.value;
}

///////////////////////////////////////////////////
function OnCheck() {
	if (document.form0.realm.value == "") {
		alert("please select realm!");
		return;
	}
	if (document.form0.charname.value == "") {
		alert("please insert your charname!");
		return;
	}
	if (document.form0.price.value == ""||document.form0.price.value == 0) {
		alert("price must more than 30$");
		return;
	}
	if (document.form0.nirong.value == "") {
		alert("make sure you want to make custom weapon!");
		return;
	}
}
